; === Configuration file for UCGO cargo ===
ucForceName	= SpoBer				; Force object name when cargo is released max 6 char.
Module 		= UCGODynamicCargo		; if this cargo can be "eated" by UCGO vessel
MeshName 	= UniversalCars/SpockBeer	; Box mesh name (packed cargo)
MassucRessource = 250				; mass of "eatable" content in kg (>10000 mean illmited as fuel station)
UcDescription 	= Spock Beer (Water)			; description AND/OR keyword if ressource
ImageBmp 	= Images\UniversalCars\SpockBeer.bmp ;image for scenery editor


; === NOTE ON UCGO Cargos ===
; UCGO Cargos require only mesh and a config file, anyone can do more
; see doc in Doc\UniversalCars for a step by step help.


; === MANDATORY NO NEED TO EDIT THIS BELOW ===
Size = 20.0	; size is 1.3 meter but this is to avoid LOD uggly switch
AlbedoRGB = 0.6 0.6 0.6
TouchdownPoints = 0.0 -0.005 3.0 -4.0 -0.005 -3.00 4.0 -0.005 -3.00
EditorCreate=true
EnableFocus = false
; === Attachment specs ===
BEGIN_ATTACHMENT
P 0.0 1.0 0.70  0 0 1  0 1 0  UCGOCG
END_ATTACHMENT
